using UnityEngine;
using System.Collections;

public enum PBMessageID 
{
    PACKET_NONE = 0,
    CS_Login = 1,
    SC_RetLogin = 2,
    SC_GameHallTick = 3,
    CS_GameHallTick = 4,
    CS_MatchGame = 5,
    SC_RetMatchGame = 6,
    CS_CancelMatch = 7,
    SC_RetCancelMatch = 8,
    ReadRoomPlayer = 9,
    SC_EnterReadyRoom = 10,
    CS_SynRoomPlayerState = 11,
    SC_SynPlayerState = 12,
    SC_EnterGameScene = 13,
    SC_BackToGameHall = 14,
    CS_SceneTick = 15,
    SC_SceneTick = 16,
    CS_AbilityAttack = 17,
    SC_AbilityAttack = 18,
    CS_AbilityMove = 19,
    SC_AbilityMove = 20,
    SC_ExecTrigger = 21,
    CS_PushUnitCommand = 22,
    
    PACKET_SIZE
}